You walk through the winding corridor and find yourself at the swoop track.

RACE TRACK: The track is changed to CLASSIC and reset to start.

Race Track - The Flipside - Level 92: Nar Shaddaa
       A large, circular floating platform is suspended in the air 
 between the viewing spires of the stadium, some 92 levels above what
 Nar Shaddaa considers the ground. A catwalk branches out from the 
 main facility to connect on the closest side, allowing racers and 
 officials to move to and from the platform. A small pit area has 
 been sectioned off along one side, to facilitate any needs for a 
 pre- or post- race inspection of race machinery. The starting gates 
 rest along the front lip, with a wide suspended track moving out and 
 away from it.
       The finish line is at the rearmost edge of the circular 
 platform, but swoops are given the entire length of the platform, and 
 the bypass loop, in order to slow their vehicles down to a safe 
 stopping speed. The bypass loop is inaccessible until after the race 
 has begun and the swoops are well clear of the starting area; after 
 that, the starting gates swing away and a diagonal divider cuts across 
 the first length of track, directing any subsequent traffic onto the 
 loop itself. That loop goes around in a clockwise fashion, dips beneath 
 the platform near the finish line as to not cross paths with any racers 
 that may still have yet to come across, then feeds back in on the 
 opposite side by the pit area.
                  -=-=-=-=-=<<Visible exits>>=-=-=-=-=-
 <S>taging Area leads to Staging Area - The Flipside - Level 92: Nar 
 Shaddaa.

Malaki enters from the staging area.

<OOC> Kiare says, "Okay. You'll need to change sections as once I start I can't do it."

RACE TRACK: The track is changed to section 1.

Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 1 - THE STARTING LINE >=---------------------------------
        From the starting gates, the racetrack shifts to the left and 
 then levels out to run parallel to (and just below, as far as elevation 
 goes) the paths that lead to the stadium's other race courses. It goes 
 on straight ahead for about another hundred meters before things start 
 shaking up.
----------------------------------------------------------------------
 PATH 1: THE STARTING LINE          CHALLENGE: MEDIUM       BONUS: NONE
    After the straightaway, the track jinks upward at a 90 degree pitch. 
    It then flattens out with another sharp 90 degree shift in pitch, 
    and begins to furiously zig-zag left and right to force the swoops 
    into some serious cornering maneuvers.
 DIFFICULTY: 15 MAN (pitch changes)  15 MAN (turns)
----------------------------=< Stadium: The Flipside, Underground >=--
                 -=-=-=-=-=-=<<Real Objects>>=-=-=-=-=-=-
=> Malaki
                  -=-=-=-=-=<<Visible exits>>=-=-=-=-=-
 <S>taging Area leads to Staging Area - The Flipside - Level 92: Nar 
 Shaddaa.

<OOC> Malaki says, "I change them how?"

<OOC> Kiare says, "+tr/section #"

<OOC> Kiare says, "It's on 1 now. So when I finish each section you change it to the next. There are only 6 sections.."

<OOC> Kiare says, "Unless I crash out."

Malaki pages: If you crash out I have next to no medical training

You paged Malaki with 'It's not a combat crash out.'.

Malaki pages: Ah ok then, how will I know you need to change section?

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Because I'll ask, dearest.".

<OOC> Malaki grins. "never hurts to ask"

<OOC> Malaki says, "Good luck"

Kiare takes the controls and is now piloting the swoop.

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shoots off the line at full speed heading through the first section of track.

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
                Manuvering            Velocity
                    5                    12

<SKILL> Kiare rolls a 20 for her GROUND VEHICLE OPERATION skill. A Good roll!
<SKILL> Kiare rolls a 14 for her GROUND VEHICLE OPERATION skill. An Average roll!
<SKILL> Kiare rolls a 14 for her GROUND VEHICLE OPERATION skill. An Average roll!

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst speeds out of section one intact! Smooth swooping but only 26SRU for that section of track.

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Okay! Change to section 2".

RACE TRACK: The track is changed to section 2.

Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 2 - BURNING INFERNO >=-----------------------------------
        The track straightens out and slopes steeply upwards. Once the 
 racers have reached the peak of their climb, a sharp turn aims them 
 towards a building that is perpetually on fire, then takes them 
 straight at the burning inferno.
 --------------------------------------------------------------------
 PATH 1: TOP FLOOR                CHALLENGE: MEDIUM       BONUS: NONE
    The easiest path takes racers close to the burning building, 
    entering at the highest floor. Only the tops of the flames reach 
    here, but the heat is very noticable, and there is smoke to 
    contend with.
 DIFFICULTY: 15 MAN (flames)  15 MAN (smoke)
 --------------------------------------------------------------------
 PATH 2: THROUGH THE CENTER       CHALLENGE: HARD         BONUS: 10
    The harder path takes brave racers straight into the raging 
    inferno, entering several floors beneath the easier path and 
    taking racers clear through the burning building. The heat is 
    intense and visibility is poor.
 DIFFICULTY: 20 MAN (flames)  20 MAN (low visibility)
----------------------------=< Stadium: The Flipside, Underground >=--

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads straight into section two, the daring racer going for broke with the path through the center at full speed!

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
                Manuvering            Velocity
                    6                    11

<SKILL> Kiare rolls a 16 for her GROUND VEHICLE OPERATION skill. A Good roll!
<SKILL> Kiare rolls a 19 for her GROUND VEHICLE OPERATION skill. A Good roll!
<SKILL> Kiare rolls a 20 for her GROUND VEHICLE OPERATION skill. A Good roll!

<OOC> Malaki says, "Now if I understood correctly you came through that just fine?"

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Yep!".

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "AND I get a bonus of 10!".

<OOC> Malaki woots and cheers!

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes through again! Coated in soot both swoop and swooper are much darker in color but they are unscathed and that brings the total to a whopping 67SRU!

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Okay, you can change to section 3".

RACE TRACK: The track is changed to section 3.

Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 3 - DROP OF DOOM >=--------------------------------------
        Racers exit the burning building and are faced with a deadly 
 drop. Two paths lead racers straight down some fifty stories, into 
 the bowels of the moon.
 ---------------------------------------------------------------------
 PATH 1: 45 DEGREE DROP           CHALLENGE: HARD         BONUS: NONE
    This path is a 45 degree drop straight down into the moon's unknown 
 depths.
 DIFFICULTY: 20 MAN (steep incline)
 ---------------------------------------------------------------------
 PATH 2: 90 DEGREE DROP           CHALLENGE: VERY HARD    BONUS: 10
    This path is a 90 degree drop straight down into the unknown depths 
    of the moon. When racers reach the bottom, they have very little 
    time to pull up and level out.
 DIFFICULTY: 25 MAN (steep drop) 25 MAN (pull up)
-----------------------------=< Stadium: The Flipside, Underground >=--

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "OUCH! This one sucks!".

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "What do you think, hon. Path 1 or Path 2?".

<OOC> Malaki says, "Well you say its a non combat so hell for leather, path two."

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst does it again! Racing at 3/4 into the danger of path 2! Will they make it?

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
                Manuvering            Velocity
                   13                    -2

<SKILL> Kiare rolls a 15 for her GROUND VEHICLE OPERATION skill. An Average roll!
<SKILL> Kiare rolls a 20 for her GROUND VEHICLE OPERATION skill. A Good roll!

<OOC> Malaki cheers, woots and does celebratory dance routine.!

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "WOO!".

<SKILL> Kiare rolls a 16 for her GROUND VEHICLE OPERATION skill. A Good roll!

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes out unscathed AGAIN! Can you believe it folks? The only down side to this is a dismal showing on speed bringing our total to 91SRU half way through the race. Not Quinn's best day.

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Okay, section 4".

RACE TRACK: The track is changed to section 4.

Race Track - The Flipside - Level 92: Nar Shaddaa
--=<SECTION 4 - THE MAZE >=------------------------------------------
       Once racers have arrived in the unknown depths of Nar Shaddaa's 
 lower levels, they are faced with a dangerous maze that is legendary 
 throughout the galaxy. Sections of half-sealed tubing provide just 
 enough guidance to keep racers on course, but the openings leave the 
 racers vulnerable to attacks from the beings and creatures that call 
 the lower levels their home.
 --------------------------------------------------------------------
 PATH 1: UNDER ATTACK!            CHALLENGE: VERY HARD    BONUS: NONE
    As racers speed through the dark and winding underbelly of Nar 
    Shaddaa, vagrants and other creatures lash out at them as they 
    pass, hoping to turn a would-be winner into a bite-sized meal.
 DIFFICULTY: 20 MAN (dark, winding path)  25 MAN (vagrant/creature avoidance)
-----------------------------=< Stadium: The Flipside, Underground >=--

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "EEK! There's only 1 choice!".

<OOC> Malaki snipes at the attackers with his Cryo.

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "My hero!".

<OOC> Malaki laughs. "Not as hard as the last one though"

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads into section four at a determined 3/4 hoping to come out the other side!

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
                Manuvering            Velocity
                   13                    -2

<SKILL> Kiare rolls a 15 for her GROUND VEHICLE OPERATION skill. An Average roll!
<SKILL> Kiare rolls a 17 for her GROUND VEHICLE OPERATION skill. A Good roll!

<OOC> Malaki says, "Breezed it! :)"

<SKILL> Kiare rolls a 18 for her GROUND VEHICLE OPERATION skill. A Good roll!

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "WOO!".

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Not as fast as RASA but given this track...".

<OOC> Malaki says, "Yea, Shaddaa likes to see blood in its sports"

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes out of section four! The girl is hot today and the crowd on Nar Shaddaa is hating it, they want blood and the girl from Corellia just isn't giving it up. This brings her total to 107SRU with two sections left in the race.

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Okay. Section 5".

RACE TRACK: The track is changed to section 5.

Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 5 - HUFFS AND PUFFS >=-------------------------------------------
        The track heads back up and out of the depths of Nar Shaddaa once the
 vagrant maze has been surpassed. Racers are lead back up to rooftop level, where 
 heavy gusts and violent winds assault them.
 ----------------------------------------------------------------------------
 PATH 1: EASY TUBE                       CHALLENGE: MEDIUM       BONUS: NONE   
    This tube only has a bare minimum of protection for racers, leaving them
    at the mercy of the strong winds.
 DIFFICULTY: 15 MAN (wind) 25 VEL (wind/G1 ONLY) 40 VEL (wind/G2-G4 ONLY)
 ----------------------------------------------------------------------------
 PATH 2: HARD TUBE                       CHALLENGE: HARD         BONUS: 10     
    This tube offers no protection to racers. They are left entirely at the
    mercy of the violent winds, which gust up to 150 km/h, strong enough to
    slam them into the side of a nearby building if they aren't careful.
 DIFFICULTY: 20 MAN (wind)  40 VEL (wind)
------------------------------------=< Stadium: The Flipside, Underground >=--

<OOC> Malaki says, "Ouch!"

<OOC> Malaki says, "This one looks nasty"

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "ACK!".

<OOC> Kiare says, "I'm guessing overdrive on this one."

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads into path 1 and the announcer has to wonder what happened to the daredevil. The girl on the swoop knows that Overdrive isn't her best gear though and stays with the track she thinks she can handle.

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
                Manuvering            Velocity
                   -1                    18

<SKILL> Kiare rolls a 14 for her GROUND VEHICLE OPERATION skill. An Average roll!

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "DAMN! I missed it!".

<SKILL>; Kiare rolls a 20 for her GROUND VEHICLE OPERATION skill. A Good roll!

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "double DAMN! I missed it again!".

<OOC> Malaki says, "This is not going to be pretty.."

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "I get 4 damage so it won't be bad.".

<OOC> Malaki says, "track 6?"

<OOC> From inside the SWOOP: Crimson Myst, Kiare nods.

RACE TRACK: The track is changed to section 6.

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst kisses the wall coming out of section five and the results set the crowd cheering.

Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 6 - THE END IS NEAR! >=----------------------------------
        The last leg of the track that leads to the finish line is difficult no
 matter which way racers go. The tubes split off, leaving some racers skipping
 across rooftops towards the final straightaway while others take a pluging dive 
 towards the infamous trash compactor.
 --------------------------------------------------------------------
 PATH 1: ROOFTOP JUMPING                 CHALLENGE: HARD         BONUS: NONE   
    Racers must jump their swoops from building to building. Short lengths of
    track have been affixed to the spires of each tall tower, with a jump pad
    at the end to help launch racers to the next subsequent landing area. The
    last jump pad has to launch racers up onto the final straightaway that
    leads for the finish line. 
 DIFFICULTY: 25 MAN (rooftop jumps)
 --------------------------------------------------------------------
 PATH 2: THE COMPACTOR                   CHALLENGE: VERY HARD    BONUS: 40 SRU 
    This path dives straight down at a sharp angle towards the ground. Flames
    burst from the sides of the walls intermittently, and at the bottom lie
    the gaping jaws of the trash compactor that open and close with a
    powerful force in timed precision, so that if racers can negotiate
    their entry, they can avoid being crushed. Once racers leave the other
    side, they head back up to the straightaway break for the finish line. 
 DIFFICULTY: 25 MAN (steep drop)  25 MAN (flames)  30 MAN (compactor avoidance)
----------------------------=< Stadium: The Flipside, Underground >=--

<OOC> Malaki says, "Looks like theyre letting you off lightly for this part"

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "After the last section there probably aren't many swoops left in the race.".

<OOC> Malaki nods. "Probably not"

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads down path one again, the crowd isn't happy about that, 3/4 thrust is just gonna have to do for the disappointed blood wanters.

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
                Manuvering            Velocity
                   13                    -1

<SKILL> Kiare rolls a 22 for her GROUND VEHICLE OPERATION skill. An Excellent roll!
<SKILL> Kiare rolls a 24 for her GROUND VEHICLE OPERATION skill. An Excellent roll!

<OOC> Malaki says, "Ooh, that track had NOTHING on you :)"

<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "You are too kind!".

SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes out of the last track bearing only the wall's kiss from section five, what a run! 168 SRU for QUINN's total, folks.

<OOC> Malaki says, "Too kind? You survived that last section its deserved :)"

==============================< Star Wars MUSH >===============================
 Name: Kiare              Race: Human              Health: 100%
 Status: Alive/IC         Location: 
                                                                                          SWOOP: Ubrikkian Phantom-Q -- Crimson Myst
-------------------------------------------------------------------------------
  DEXTERITY......................3D+0  |  STRENGTH.......................3D+0
   Blaster                       4D+0  |   Brawling                      4D+0
   Dodge                         4D+0  |                                     
  KNOWLEDGE......................2D+0  |  PERCEPTION.....................2D+0
   Willpower                     4D+0  |                                     
  MECHANICAL.....................4D+0  |  TECHNICAL......................4D+0
   Ground Vehicle Operation      5D+0  |   Medical                       5D+0
-------------------------------------------------------------------------------
==============================< Character Sheet >==============================






Sign the Guestbook View the Guestbook


Top