
You walk through the winding corridor and find yourself at the swoop track.
RACE TRACK: The track is changed to CLASSIC and reset to start.
Race Track - The Flipside - Level 92: Nar Shaddaa
A large, circular floating platform is suspended in the air
between the viewing spires of the stadium, some 92 levels above what
Nar Shaddaa considers the ground. A catwalk branches out from the
main facility to connect on the closest side, allowing racers and
officials to move to and from the platform. A small pit area has
been sectioned off along one side, to facilitate any needs for a
pre- or post- race inspection of race machinery. The starting gates
rest along the front lip, with a wide suspended track moving out and
away from it.
The finish line is at the rearmost edge of the circular
platform, but swoops are given the entire length of the platform, and
the bypass loop, in order to slow their vehicles down to a safe
stopping speed. The bypass loop is inaccessible until after the race
has begun and the swoops are well clear of the starting area; after
that, the starting gates swing away and a diagonal divider cuts across
the first length of track, directing any subsequent traffic onto the
loop itself. That loop goes around in a clockwise fashion, dips beneath
the platform near the finish line as to not cross paths with any racers
that may still have yet to come across, then feeds back in on the
opposite side by the pit area.
-=-=-=-=-=<<Visible exits>>=-=-=-=-=-
<S>taging Area leads to Staging Area - The Flipside - Level 92: Nar
Shaddaa.
Malaki enters from the staging area.
<OOC> Kiare says, "Okay. You'll need to change sections as once I
start I can't do it."
RACE TRACK: The track is changed to section 1.
Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 1 - THE STARTING LINE >=---------------------------------
From the starting gates, the racetrack shifts to the left and
then levels out to run parallel to (and just below, as far as elevation
goes) the paths that lead to the stadium's other race courses. It goes
on straight ahead for about another hundred meters before things start
shaking up.
----------------------------------------------------------------------
PATH 1: THE STARTING LINE CHALLENGE: MEDIUM BONUS: NONE
After the straightaway, the track jinks upward at a 90 degree pitch.
It then flattens out with another sharp 90 degree shift in pitch,
and begins to furiously zig-zag left and right to force the swoops
into some serious cornering maneuvers.
DIFFICULTY: 15 MAN (pitch changes) 15 MAN (turns)
----------------------------=< Stadium: The Flipside, Underground >=--
-=-=-=-=-=-=<<Real Objects>>=-=-=-=-=-=-
=> Malaki
-=-=-=-=-=<<Visible exits>>=-=-=-=-=-
<S>taging Area leads to Staging Area - The Flipside - Level 92: Nar
Shaddaa.
<OOC> Malaki says, "I change them how?"
<OOC> Kiare says, "+tr/section #"
<OOC> Kiare says, "It's on 1 now. So when I finish each section
you change it to the next. There are only 6 sections.."
<OOC> Kiare says, "Unless I crash out."
Malaki pages: If you crash out I have next to no medical training
You paged Malaki with 'It's not a combat crash out.'.
Malaki pages: Ah ok then, how will I know you need to change section?
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "Because I'll ask, dearest.".
<OOC> Malaki grins. "never hurts to ask"
<OOC> Malaki says, "Good luck"
Kiare takes the controls and is now piloting the swoop.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shoots off the line at full
speed heading through the first section of track.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
5 12
<SKILL> Kiare rolls a 20 for her GROUND VEHICLE OPERATION skill. A Good roll!
<SKILL> Kiare rolls a 14 for her GROUND VEHICLE OPERATION skill. An Average roll!
<SKILL> Kiare rolls a 14 for her GROUND VEHICLE OPERATION skill. An Average roll!
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst speeds out of section one
intact! Smooth swooping but only 26SRU for that section of track.
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Okay!
Change to section 2".
RACE TRACK: The track is changed to section 2.
Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 2 - BURNING INFERNO >=-----------------------------------
The track straightens out and slopes steeply upwards. Once the
racers have reached the peak of their climb, a sharp turn aims them
towards a building that is perpetually on fire, then takes them
straight at the burning inferno.
--------------------------------------------------------------------
PATH 1: TOP FLOOR CHALLENGE: MEDIUM BONUS: NONE
The easiest path takes racers close to the burning building,
entering at the highest floor. Only the tops of the flames reach
here, but the heat is very noticable, and there is smoke to
contend with.
DIFFICULTY: 15 MAN (flames) 15 MAN (smoke)
--------------------------------------------------------------------
PATH 2: THROUGH THE CENTER CHALLENGE: HARD BONUS: 10
The harder path takes brave racers straight into the raging
inferno, entering several floors beneath the easier path and
taking racers clear through the burning building. The heat is
intense and visibility is poor.
DIFFICULTY: 20 MAN (flames) 20 MAN (low visibility)
----------------------------=< Stadium: The Flipside, Underground >=--
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads straight into section
two, the daring racer going for broke with the path through the center at full speed!
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
6 11
<SKILL> Kiare rolls a 16 for her GROUND VEHICLE OPERATION skill. A Good roll!
<SKILL> Kiare rolls a 19 for her GROUND VEHICLE OPERATION skill. A Good roll!
<SKILL> Kiare rolls a 20 for her GROUND VEHICLE OPERATION skill. A Good roll!
<OOC> Malaki says, "Now if I understood correctly you came
through that just fine?"
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "Yep!".
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "AND I
get a bonus of 10!".
<OOC> Malaki woots and cheers!
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes through again! Coated
in soot both swoop and swooper are much darker in color but they are unscathed and that
brings the total to a whopping 67SRU!
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Okay, you
can change to section 3".
RACE TRACK: The track is changed to section 3.
Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 3 - DROP OF DOOM >=--------------------------------------
Racers exit the burning building and are faced with a deadly
drop. Two paths lead racers straight down some fifty stories, into
the bowels of the moon.
---------------------------------------------------------------------
PATH 1: 45 DEGREE DROP CHALLENGE: HARD BONUS: NONE
This path is a 45 degree drop straight down into the moon's unknown
depths.
DIFFICULTY: 20 MAN (steep incline)
---------------------------------------------------------------------
PATH 2: 90 DEGREE DROP CHALLENGE: VERY HARD BONUS: 10
This path is a 90 degree drop straight down into the unknown depths
of the moon. When racers reach the bottom, they have very little
time to pull up and level out.
DIFFICULTY: 25 MAN (steep drop) 25 MAN (pull up)
-----------------------------=< Stadium: The Flipside, Underground >=--
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "OUCH! This one sucks!".
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "What do you think, hon. Path 1 or Path 2?".
<OOC> Malaki says, "Well you say its a non combat so hell for
leather, path two."
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst does it again! Racing at 3/4
into the danger of path 2! Will they make it?
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
13 -2
<SKILL> Kiare rolls a 15 for her GROUND VEHICLE OPERATION skill. An Average roll!
<SKILL> Kiare rolls a 20 for her GROUND VEHICLE OPERATION skill. A Good roll!
<OOC> Malaki cheers, woots and does celebratory dance routine.!
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "WOO!".
<SKILL> Kiare rolls a 16 for her GROUND VEHICLE OPERATION skill. A Good roll!
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes out unscathed AGAIN!
Can you believe it folks? The only down side to this is a dismal showing on speed bringing
our total to 91SRU half way through the race. Not Quinn's best day.
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "Okay, section 4".
RACE TRACK: The track is changed to section 4.
Race Track - The Flipside - Level 92: Nar Shaddaa
--=<SECTION 4 - THE MAZE >=------------------------------------------
Once racers have arrived in the unknown depths of Nar Shaddaa's
lower levels, they are faced with a dangerous maze that is legendary
throughout the galaxy. Sections of half-sealed tubing provide just
enough guidance to keep racers on course, but the openings leave the
racers vulnerable to attacks from the beings and creatures that call
the lower levels their home.
--------------------------------------------------------------------
PATH 1: UNDER ATTACK! CHALLENGE: VERY HARD BONUS: NONE
As racers speed through the dark and winding underbelly of Nar
Shaddaa, vagrants and other creatures lash out at them as they
pass, hoping to turn a would-be winner into a bite-sized meal.
DIFFICULTY: 20 MAN (dark, winding path) 25 MAN (vagrant/creature avoidance)
-----------------------------=< Stadium: The Flipside, Underground >=--
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "EEK! There's only 1 choice!".
<OOC> Malaki snipes at the attackers with his Cryo.
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "My hero!".
<OOC> Malaki laughs. "Not as hard as the last one though"
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads into section four at a
determined 3/4 hoping to come out the other side!
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
13 -2
<SKILL> Kiare rolls a 15 for her GROUND VEHICLE OPERATION skill. An Average roll!
<SKILL> Kiare rolls a 17 for her GROUND VEHICLE OPERATION skill. A Good roll!
<OOC> Malaki says, "Breezed it! :)"
<SKILL> Kiare rolls a 18 for her GROUND VEHICLE OPERATION skill. A Good roll!
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "WOO!".
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Not as
fast as RASA but given this track...".
<OOC> Malaki says, "Yea, Shaddaa likes to see blood in its
sports"
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes out of section four!
The girl is hot today and the crowd on Nar Shaddaa is hating it, they want blood and the
girl from Corellia just isn't giving it up. This brings her total to 107SRU with two sections
left in the race.
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Okay.
Section 5".
RACE TRACK: The track is changed to section 5.
Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 5 - HUFFS AND PUFFS >=-------------------------------------------
The track heads back up and out of the depths of Nar Shaddaa once the
vagrant maze has been surpassed. Racers are lead back up to rooftop level, where
heavy gusts and violent winds assault them.
----------------------------------------------------------------------------
PATH 1: EASY TUBE CHALLENGE: MEDIUM BONUS: NONE
This tube only has a bare minimum of protection for racers, leaving them
at the mercy of the strong winds.
DIFFICULTY: 15 MAN (wind) 25 VEL (wind/G1 ONLY) 40 VEL (wind/G2-G4 ONLY)
----------------------------------------------------------------------------
PATH 2: HARD TUBE CHALLENGE: HARD BONUS: 10
This tube offers no protection to racers. They are left entirely at the
mercy of the violent winds, which gust up to 150 km/h, strong enough to
slam them into the side of a nearby building if they aren't careful.
DIFFICULTY: 20 MAN (wind) 40 VEL (wind)
------------------------------------=< Stadium: The Flipside, Underground >=--
<OOC> Malaki says, "Ouch!"
<OOC> Malaki says, "This one looks nasty"
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "ACK!".
<OOC> Kiare says, "I'm guessing overdrive on this one."
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads into path 1 and the
announcer has to wonder what happened to the daredevil. The girl on the swoop knows that
Overdrive isn't her best gear though and stays with the track she thinks she can handle.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
-1 18
<SKILL> Kiare rolls a 14 for her GROUND VEHICLE OPERATION skill. An Average roll!
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "DAMN! I missed it!".
<SKILL> Kiare rolls a 20 for her GROUND VEHICLE OPERATION skill. A Good roll!
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "double DAMN! I missed it again!".
<OOC> Malaki says, "This is not going to be pretty.."
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "I get 4 damage so it won't be bad.".
<OOC> Malaki says, "track 6?"
<OOC> From inside the SWOOP: Crimson
Myst, Kiare nods.
RACE TRACK: The track is changed to section 6.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst kisses the wall coming out
of section five and the results set the crowd cheering.
Race Track - The Flipside - Level 92: Nar Shaddaa
--=< SECTION 6 - THE END IS NEAR! >=----------------------------------
The last leg of the track that leads to the finish line is difficult no
matter which way racers go. The tubes split off, leaving some racers skipping
across rooftops towards the final straightaway while others take a pluging dive
towards the infamous trash compactor.
--------------------------------------------------------------------
PATH 1: ROOFTOP JUMPING CHALLENGE: HARD BONUS: NONE
Racers must jump their swoops from building to building. Short lengths of
track have been affixed to the spires of each tall tower, with a jump pad
at the end to help launch racers to the next subsequent landing area. The
last jump pad has to launch racers up onto the final straightaway that
leads for the finish line.
DIFFICULTY: 25 MAN (rooftop jumps)
--------------------------------------------------------------------
PATH 2: THE COMPACTOR CHALLENGE: VERY HARD BONUS: 40 SRU
This path dives straight down at a sharp angle towards the ground. Flames
burst from the sides of the walls intermittently, and at the bottom lie
the gaping jaws of the trash compactor that open and close with a
powerful force in timed precision, so that if racers can negotiate
their entry, they can avoid being crushed. Once racers leave the other
side, they head back up to the straightaway break for the finish line.
DIFFICULTY: 25 MAN (steep drop) 25 MAN (flames) 30 MAN (compactor avoidance)
----------------------------=< Stadium: The Flipside, Underground >=--
<OOC> Malaki says, "Looks like theyre letting you off lightly
for this part"
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "After the last section there probably aren't many swoops left in the
race.".
<OOC> Malaki nods. "Probably not"
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads down path one again,
the crowd isn't happy about that, 3/4 thrust is just gonna have to do for the disappointed
blood wanters.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
13 -1
<SKILL> Kiare rolls a 22 for her GROUND VEHICLE OPERATION skill. An Excellent roll!
<SKILL> Kiare rolls a 24 for her GROUND VEHICLE OPERATION skill. An Excellent roll!
<OOC> Malaki says, "Ooh, that track had NOTHING on you :)"
<OOC> From inside the SWOOP: Crimson
Myst, Kiare says, "You are too kind!".
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes out of the last track
bearing only the wall's kiss from section five, what a run! 168 SRU for QUINN's total,
folks.
<OOC> Malaki says, "Too kind? You survived that last section its
deserved :)"
==============================< Star Wars MUSH >===============================
Name: Kiare Race: Human Health: 100%
Status: Alive/IC Location:
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst
-------------------------------------------------------------------------------
DEXTERITY......................3D+0 | STRENGTH.......................3D+0
Blaster 4D+0 | Brawling 4D+0
Dodge 4D+0 |
KNOWLEDGE......................2D+0 | PERCEPTION.....................2D+0
Willpower 4D+0 |
MECHANICAL.....................4D+0 | TECHNICAL......................4D+0
Ground Vehicle Operation 5D+0 | Medical 5D+0
-------------------------------------------------------------------------------
==============================< Character Sheet >==============================
|