
Kiare takes the controls and is now piloting the swoop.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst
---< SECTION 1 - GOLDEN BEACH, CORELLIA >------------------------------------
From the starting blocks, three straight tubes stretch down the length
of the mock-up of Coronet's golden beach, either over the sand or the
cresting waves of the simulated ocean. Opposite the beach from the ocean is
a replica skyline, complete with the Avalon Towers building from Galactic
Dividend Square.
TUBE 1: Sand straightaway. Wide, free and clear. (Easy)
DIFF: 10m BONUS: +0 SRU STATUS: OPEN
TUBE 2: Over edge of coast, sand and water. Occasional waves. (Medium)
DIFF: 15m BONUS: +3 SRU STATUS: OPEN
TUBE 3: Totally over water. Frequent waves. (Hard)
DIFF: 20m BONUS: +5 SRU STATUS: OPEN
-----------------------------------------------------------------------------
'+S/look' to view your current location.
Moralis pages: The scores are shown if you +swoop/look or whatever the command is. The
score is DIFF: and then whatever. I can walk you through a race if you like.
You paged Moralis with 'that would be great! I've only been here since Monday.'.
<OOC> Jaren sits back to watchs. ;)
Moralis pages: Okay. I don't know how to change track sections, so we can only do 1/6 of
a race, but it should show you how it works.
You paged Moralis with 'Um... +section <#>'.
Moralis pages: Right. Each time there is a race, every player's score will be logged in
SRU (swoop race units, i think), and whoever has the most SRU when the race is
through in there grade, wins. This way players in different grades don't all
have to race at once
Moralis pages: So. Each section of track is separated into 1-3 paths (tubes on this track).
Moralis pages: The higher the difficulty on the tube, the less likely you are to make it
through without crashing but the more SRU you get.
Moralis pages: In addition, each swoop has three speed settings. Again, the faster you go
the more likely you are to crash but the more SRU you get for that section.
Moralis pages: You with me so far? It won't all make sense until you try it, most likely.
Long distance to Moralis: Kiare nods, "Makes sense to me."
BC_FLS enters from the bay doors of the staging area.
BC_FLS has arrived.
<OOC> BC_FLS says, "sorry it took so long."
<OOC> Moralis already started thuh thingy :P
<OOC> Moralis says, "You can take over in just a sec tho :P"
<OOC> BC_FLS says, "if you can handle it I will leave you to
it..Kart is now RPing..."
<OOC> From inside the SWOOP: Crimson Myst, Kiare is thinking
that she should pose heading into section 1, choosing tube 1 and then 3/4 thrust...
<OOC> Moralis says, "I got it then."
Moralis pages: Alright. So at each track section, you'll pose which tube you're going into
and what speed you're gonna use. Then you'll +s/thrust (or whatever the command is,
I never remember the first half of swoop commands) and check your ground vehicle
operation twice. Oh, you seem to know that :P
<OOC> BC_FLS says, "I cna idle here if you need to ask quetion as
I pause whn in RP with Kart so more likely to see things in this other window."
Moralis pages: kiare Then you pose the results. Let's start a race now...
You paged Moralis with 'okay.'.
Moralis pages: Hm. Interesting page there. Right. Go ahead and pose, thrust, all that.
Moralis pages: Advice, though. Always go faster than 3/4, especially if you're in the
easy tube.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads the swoop into section
one intending to take tube 2 at full speed and hope she doesn't kill herself.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
6 12
<SKILL> Kiare rolls a 26 for her GROUND VEHICLE OPERATION skill. An Excellent roll!
<SKILL> Kiare rolls a 15 for her GROUND VEHICLE OPERATION skill. An Average roll!
Moralis pages: Holy hellyeah on the first roll. You make it through fine, obviously, since
you needed your maneuvering + your first roll to be higher than the difficulty for
that tube.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst makes it through the tube
cleanly traveling at a fairly good speed, no damage which seems to make her really happy.
You paged Moralis with 'now what?'.
Moralis pages: Sorry. I got two things going. Now I'll change the track section and pose for
the announcer.
Moralis pages: That wasn't cool. I miss anything?
<OOC> Moralis says, "Hey, SRU is the second roll + the bonus from
thrust + the bonus from the tube right?"
<OOC> BC_FLS says, "yes, as long as you managed the man you get the bonus"
<OOC> From inside the SWOOP: Crimson Myst,
Kiare says, "I did really well on my rolls.".
<OOC> BC_FLS says, "if you fail the man, you lose bonus AND you subtract
the amount by which you missed the manouvre roll on top of the bonus loss"
<OOC> BC_FLS says, "26...dont I wish Kart would roll like that ;)"
<OOC> Moralis +shifted up to 4D+2 yesterday :P what an acheivement. Okay.
So that's 30 SRU.
<OOC> BC_FLS grisn aT moralis and rmeemer what that is like...I started
with only 3d rather than 4d..
<OOC> From inside the SWOOP: Crimson Myst,
Kiare has 5D on GVO.
<OOC> BC_FLS says, "that would be why you roll 26 ;) *VMG*"
And that's Kiare Quinn entering section two with 30 SRU! She's unscathed and looks like she'sloving it,
and since I'm not trained in calling races we bring you now back to the action!
Moralis pages: Good, now do the whole thing again.
<OOC> Jaren laughs.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst
---< SECTION 2 - TIBANNOPOLIS, BESPIN >--------------------------------------
The track straightens and ascends before ending abruptly, a glowing
repulsor pad thrusting swoops over an open section of the track to one of
three tiered tube platforms. Variations cause the actual lift produced to
fluctuate from one swoop to the next. Artificially generated clouds float
through the air here, while the ground is decorated with the tops of
buildings to give the appearance of soaring high above Bespin's Tibannopolis.
TUBE 1: Lowest tube. (Easy)
DIFF: 10m BONUS: +0 SRU STATUS: ALWAYS OPEN
TUBE 2: Middle tube. (Medium)
DIFF: 15m BONUS: +3 SRU STATUS: ALWAYS OPEN
TUBE 3: Highest tube. (Hard)
DIFF: 20m BONUS: +5 SRU STATUS: ALWAYS OPEN
-----------------------------------------------------------------------------
'+S/look' to view your current location.
<OOC> BC_FLS chuckles! :)
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads into section two,
Kiare has chosen tube two for this section as well and once more speeds in at full thrust.
<SKILL> Kiare rolls a 25 for her GROUND VEHICLE OPERATION skill. An Excellent roll!
<SKILL> Kiare rolls a 31 for her GROUND VEHICLE OPERATION skill. A Heroic roll!
<OOC> BC_FLS's jaw drops and she becomes envious ;) *VMG*
<OOC> Jaren says, "But she forgot to thrust. ;)"
<OOC> Moralis says, "Didn't quite pull that off when he boosted
his last roll last race. Thrust up."
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
5 11
<OOC> BC_FLS says, "this si true...it is the rolls I envy though...i
am lucky to hit 20 on a roll.."
Moralis pages: You make it through with ease.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst skims through the second section
as easily as the first once more coming out undamaged.
The announcer enthusiastically continues his play-by-play. "Quinn's having no trouble tonight,
folks, as she gets past another tube with no trouble. She's headed into section three
with a hefty 75 SRU! That's half of what track favorite Mora Rodriguez had by the end
of the entire race!" The voice becomes muffled, apparently covering the
microphone. "Whaddaya mean he's not the fave? Sure he is." The volume returns
to normal. "Well, let's see how she fares at the halfmark."
Moralis pages: All yours, kid. Thrust before rolling. And for God's sake take the hard tube
next time.
<OOC> Moralis says, "Alright, this is the bit where I forget.
What's special about this one?"
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst
---< SECTION 3 - IRON TOWER, ARIDUS >----------------------------------------
The water fades away and is replaced by piping hot magma as the swoops
enter a landscape modeled after the Iron Tower area of Aridus. While the
first tube weaves around most of the danger, the second tube contains
volcanic peaks with steam rising from the tops, and the occasional flare of
molten lava and gasses sending showers of crimson through the air. The
third tube has the same volcanic peaks, but the ones here seem more active
and the track weaves mindlessly around in an unpredictable pattern with
sharp turns around open lakes of boiling magma. Not only that- within those
lakes lives a fierce Lava Dragon that spits magma at those who pass, hoping
to claim a victim.
TUBE 1: Wide track, loose weave, no lava. (Easy)
DIFF: 10m BONUS: +0 SRU STATUS: OPEN
TUBE 2: Some turns, obstructions, moderate volcanic activity. (Medium)
DIFF: 15m BONUS: +3 SRU STATUS: OPEN
TUBE 3: Tight turns, heavy volcanic activity. Lava Dragon. (Hard)
DIFF: 20m + 20m BONUS: +10 SRU STATUS: OPEN
-----------------------------------------------------------------------------
'+S/look' to view your current location.
<OOC> Jaren says, "Has the jump"
<OOC> BC_FLS says, "section 2? the jump +s/look jump"
<OOC> From inside the SWOOP: Crimson Myst, Kiare says,
"Section 3".
<OOC> BC_FLS says, "the jump is on section 2"
<OOC> Jaren says, "Ah. I thought I read it was section 3.
My bad. ;)"
<OOC> BC_FLS says, "no matter ;) it can have been
disabled for this training session ;)"
<OOC> Moralis says, "Whoops. My fault. No, I mean what's
with the 20m + 20m?"
Lava Dragon
This enormous beast is roughly 6 meters long and comprised of shiny silicon armored plates. A large crest is on it's forehead comprised of the same tough material. The Lava Dragon resides in molten magma and spits lava at its unwilling prey.
Type !lava_dragon for information and !lava_dragon_stats for stats.
<OOC> BC_FLS says, "oh...sec"
<OOC> BC_FLS says, "first 20 is man for lava, second is for man with dragon, there needs to be a thrid check to get your SRUs"
<OOC> Moralis says, "Right."
Moralis pages: Okay, all yours.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst heads into section three daring to try the extremeness of tube three and the dreaded lava dragon! Full thrust is the speed of choice for this round as well.
<OOC> Jaren says, "Tis what I was thinkin too. :)"
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
7 10
<SKILL> Kiare rolls a 25 for her GROUND VEHICLE OPERATION skill. An Excellent roll!
<SKILL> Kiare rolls a 25 for her GROUND VEHICLE OPERATION skill. An Excellent roll!
<SKILL> Kiare rolls a 14 for her GROUND VEHICLE OPERATION skill. An Average roll!
<OOC> Jaren cheers!
<OOC> BC_FLS pretends to cheer as one of her rolls shows up for vel ;) *VMG* *teasing*
<OOC> From inside the SWOOP: Crimson Myst, Kiare isn't unhappy..
<OOC> Jaren says, "At least the dragon didn't eat 'er. ;)"
The announcer whoops, quieting himself quickly to his usual, intended calm. "That's 109 SRU for Kiare Quinn entering the fourth section of this race! Not bad. Not bad at all."
<OOC> Jaren says, "I would have hated the the repair... I mean medical bills! ;)"
<OOC> Jaren ducks.
<OOC> From inside the SWOOP: Crimson Myst, Kiare drives over Jaren..
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst
---< SECTION 4 - BEGGAR'S CANYON, TATOOINE >---------------------------------
The heat of the lava is replaced by heat generated from the glow of
two artificial sun lamps dangling above this portion of the track, pointing
down to give the full effect of Tatooine's native heat to the competitors.
The walls are designed to resemble the cliffs on either side of Beggar's
Canyon, and every so often, a terrifying shriek of a Krayt, the rumbling of
Bantha, or the distinct cries of Sand People can be heard echoing through
the area.
TUBE 1: Wide track, flat land, few obstacles. (Easy)
DIFF: 10m BONUS: +0 SRU
-----------------------------------------------------------------------------
'+S/look' to view your current location.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst manuevers into section four in overdrive down the single available tube.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
0 18
<SKILL> Kiare rolls a 19 for her GROUND VEHICLE OPERATION skill. A Good roll!
<SKILL> Kiare rolls a 18 for her GROUND VEHICLE OPERATION skill. A Good roll!
"And Quinn blazes through this normally quiet section of track, finishing with an impressive 145 SRU! This is one to be proud of."
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes through unscathed for the fourth section in a row! Kiare is certain Jaren is over there in the front row ready to jump up and scream with joy.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst
---< SECTION 5 - GLACIER FIELDS, HOTH >--------------------------------------
The single tube splits at the far turn, where the weather takes a turn
for the colder, and the browns of the desert are replaced by the frigid
white of the ice fields of Hoth. Tube one skirts along the flat tundra. Tube
two serpentines through glaciers while being bombarded with snow. The third
tube cuts through a series of underground caves that are dark and winding.
Tube two contains an animatronic Wampa, while tube three cuts through the
territory of a live Wampa.
TUBE 1: Wide, clear, snowy. Few obstacles. (Easy)
DIFF: 10m BONUS: +0 SRU STATUS: OPEN
TUBE 2: Narrow, dark, icy tunnels. Animatronic Wampa. (Medium)
DIFF: 15m + 15m BONUS: +3 SRU STATUS: OPEN
TUBE 3: Dark, narrow, wind. Stalagtites. Live Wampa. (Hard)
DIFF: 20m + 20m BONUS: +10 SRU STATUS: OPEN
-----------------------------------------------------------------------------
'+S/look' to view your current location.
Wampa
This Wampa is a behemoth of white fur. It has dark beady eyes set into it's furry face above a large mouth filled with razor sharp teeth. It has enormous sharp claws on its overly long arms. It is 3 meters tall and humanoid in shape.
Type !wampa for information and !wampa_stats for stats.
<OOC> Jaren laughs as he is still in his beach gear. ;)
<OOC> Jaren says, "There. Much better. ;)"
Moralis pages: Sorry, I already talked. Go ahead and pose.
You paged Moralis with 'This is FUN!'.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes around into section five at full thrust clearly heading for the ever dangerous tube three.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
6 12
<SKILL> Kiare rolls a 19 for her GROUND VEHICLE OPERATION skill. A Good roll!
<SKILL> Kiare rolls a 16 for her GROUND VEHICLE OPERATION skill. A Good roll!
<SKILL> Kiare rolls a 19 for her GROUND VEHICLE OPERATION skill. A Good roll!
<OOC> Jaren says, "Not as good as before. But you still beat em. :)"
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst comes to a stop just before the last section and Kiare is rubbing her hands together as that Wampa came closer than she cared for.
<OOC> Moralis says, "Bah. Never stop :P"
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Well no one says that!".
The announcer is more enthusiastic than ever. "Quinn STILL unscathed with 186 SRU as she heads into track six. Let's see how she fares against THE DIANOGA!" Bum bum bum! "Wait, who's this blonde idiot jumping and screaming in the crown? Someone do something about this guy!
<OOC> Jaren tackles Moralis and beats.
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst
---< SECTION 6 - ANOAT CITY, ANOAT >-----------------------------------------
The end is near as three tubes join and separate into two as the icy
fields change into metal lined tunnels reminiscant of a planetary trash
disposal system. There is a constant level of murky brown water floating
about a meter deep in either tube. The first tube is straight and clear of
any major debris, but it is long as it wraps far around the center path to
the finish line. The second tube, while shorter and faster, is much more
narrow and is populated with debris and is infested with life. The tentacle,
or occasionally the eye, of a very alive, very real dianoga can be seen
peeking out at oncoming traffic. The two paths then rejoin and cross the
finish line.
TUBE 1: Wide, clear, long, few obstacles. (Easy)
DIFF: 10m BONUS: +0 SRU STATUS: ALWAYS OPEN
TUBE 2: Narrow tunnel, debris, Dianoga. (Very Hard)
DIFF: 25m + 15v BONUS: +30 SRU STATUS: ALWAYS OPEN
-----------------------------------------------------------------------------
'+S/look' to view your current location.
<OOC> Jaren appends "him senseless" to that. ;)
<OOC> Moralis says, "Sorry, couldn't resist :P"
<OOC> Jaren grins.
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "Is V what I roll for thrust, or the speed I go through at on 'thrust' or the total of the two?".
<OOC> Jaren says, "the 15v for tube 2. Does that mean when you thrust you need that to come up as 15+ or is that after the roll for velocity and adding that?"
<OOC> BC_FLS says, "you have to have a total velocity of 15 or better."
<OOC> BC_FLS says, "so add the SRU and make sure it is greter than 15 ;)"
<OOC> Jaren says, "Ok. So it's adding without adding the +30 on there yet. That makes sense. :)"
<OOC> BC_FLS nods
<OOC> Moralis says, "I gotta idle in about 2 minutes so pose fast :P"
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst enters the final section at 3/4 thrust headed right down tube 2, facing the dangerous Dianoga!
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst shifts gears and provides:
Manuvering Velocity
11 0
<SKILL> Kiare rolls a 13 for her GROUND VEHICLE OPERATION skill. An Average roll!
<SKILL> Kiare rolls a 20 for her GROUND VEHICLE OPERATION skill. A Good roll!
<OOC> Moralis says, "Ouch."
<OOC> Jaren nods.
<OOC> Moralis says, "Hm. I don't know anything about what happens if you screw up and I gotta idle. Karti, all yours."
<OOC> BC_FLS says, "sec"
<OOC> From inside the SWOOP: Crimson Myst, Kiare says, "I'm guessing 1 damage.. and 19 speed.".
<OOC> BC_FLS says, "11+13 = 24...you missed by one...take minor damage (possibly from hitting walls, possibly from swoop jsut losing control for a moemnt your choice as long as it is someting relatively minor)"
<OOC> BC_FLS says, "you only needed two rolls BTW that third is not really there ;)"
<OOC> Jaren says, "She wrecked the paint job! ;) LOL"
<OOC> BC_FLS says, "your SRU for this section are: 0+20 -1 = 19"
<OOC> BC_FLS says, "you guess exactly right *hgus*"
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst takes some minor damage coming through the tube from a bit of debris flying up off the track. Still the Dianoga is avoided to exit the last section of the track.
<OOC> Jaren says, "So a final score of 205 SRU. I don't think that is too bad from what I had seen on the boards. But I could be wrong. :)"
<Swoop> Crimson Myst Pilot Kiare says, "WOOT!!! 205 SRU!"
SWOOP: Ubrikkian Phantom-Q -- Crimson Myst:
Engine Thrust Electric Turbo S.Vanes Exhaust
2 2 2 2 2 2
|